#16: Flechs Sheets / Facilitate in-person on-the-table BattleTech gameplay, focused on novice-to-intermediate-level formats, i.e. 4v4 succession wars era biped mechs on standard maps using rules from AGoAC boxed set or the BattleMech Manual.
Status: 75%
Paper record sheets provide both an organized overview and maximally granular data about their unit.
Doing this means first focusing on larger touch-screen devices (tablets) where all unit information can be displayed at once and 'navigated' by just looking.
Created by Flechs Bison May 28, 2020, Edited Sep 8, 2020
Label CASED locations. #264- Present consolidated PSR modifier next to piloting skill #273
- Clearly present movement modifier after setting movement. Let it be overridable. #70
- View opponent sheets remotely #64
Add fire control equipment (and mods) to related weapon's inventory entry #75- PSR obligations should be functional / deterministic #60
- Improve clarity of incoming damage resolution. #28
- Include outgoing attack result details in the log for future reference #57
- Add 'No called shots' visual for cluster weapons when firing at immobile target. #71
- Consider adding 'club' entry in physical attacks or allowing user to pickup a club during movement. #74
- List ATM ammo stats in inventory like w/ MML #207
- Immediately flag weapons as 'phase depleted' (and visualize) if their last rounds of ammo are destroyed/lost. #72
- Display unit BattleValue on sheet and aggregate total in network tab for use in match objectives. (Extremely Low Priority) #73
Delayed animated reveal of status flags (immobile etc.) #56Remove BT word-mark to free up real-estate for interface items. #55New header w/o BT word-mark to free up real-estate for interface items. #26Visual design pass on attack calculator. #27Print from browser #111