#86: Flechs Command Console / Unit-type-specific combat rules / Opt-in granular play assist logic / Managing Combat / Matches / Facilitate in-person on-the-table BattleTech gameplay where one or more players are running 12+ units, potentially across multiple forces.
Status: 90
Created by Flechs Bison Apr 7, 2025, Edited Dec 12, 2025
- Alt munitions for missile launchers #298
- Bugs w/ resolving damage transfer from swarming BA to swarmed target #87
- Chance to remove swarm on jump #245
Remove mech-carried BA on fall #246- Remove mech-carried BA when waterline above mech head #247
Remove mech-carried BA on mech destroyed #248- Prohibit remove swarm with arm with melee weapon #252
- Remove stowed BA on vehicle destroyed #254
- Mech 'jump and shake off' manuever #255
- Mech 'drop and shake off' manuever #256
- Mech thrash attack #257
- Mech stomp attack #258
- Load / unload actions (blocked; Waiting on movement event logic) #259
Incoming attack damage resolution #302Outgoing heavy-weapon attack resolution #294Detachable launchers #291Component-contingent anti-mech capabilieis #292Component contingent mechnization #293Anti-mech/vehicle attacks #295Mag-claw penalty to remove swarm #300Squad support weapon #301Handle incoming inferno/plasma attacks #303