#802: MapMagic 2
Status: Completed

steps to repeat 1: go in your demo scene and just add layers to the megasplat node... boom it will break. steps to repeat 2: go into your demo scene and open the texture array config, change a name on a cluster - then go look at your node.

The plugin works and works fine. There are no compatibility issues. However it would work better, and more like you intended, if it was not pointing to the wrong variables to populate the node layers with.

This actually seems easy enough to fix that im gonna TRY to do it myself tonight, im sure ill fall short, but imma try... if i get it i will post the code changes

https://forum.unity.com/threads/mapmagic-2-infinite-procedural-land-generator.875470/page-51#post-9423506

Created by akaWraith Oct 25, 2023