mapmagic2
Created Sep 30, 2019, Edited Sep 12, 2025
- Prepare #458
- Documentation #198
- Videos #292
Release #152- Brush #399
- Native code #213
- Map Nodes #187
- Spline Nodes #1
Native code #157- Objects Nodes #86
- Functions/Biomes Nodes #264
NewMenu #423SchemeView #587- Preview #17
- Locks #31
- Expose / Override #498
IL2CPP #585- Functions #76
- Compatibility #390
- General Bugz #20
- Ideas #8
- MM1 Bugs #356
- Submit Testing #283
Whittaker could not be used as biome #729Safe Borders objects generator #732Loading Brush graph in Finninsh locale #731DirectTextureOutput doesn't take margins into account #730Fixed Splats for MicroSplat output #733- Grass is not generating in URP build #734
- Terrain reads #737
- Make Grass output multi-layered #740
Welding issue #738Grass Enable GPU instancing #741- Spline Weld that merges point with same horizontal #759
Adjust, Flatten and Spread values made exposable #742Split node returns same random id #744Brush places object at zero when terrain has offset #743Whittaker Intensity value didn't work #739- Stitching doesn't work in multithreaded #750
- Height input in biomes #751
- Grass in HDRP #752
- IDK? #753
- Add Atan2 to expose expressions #754
- Add 4097 resolution #755
- Spline node: scatter objects along #756
- Terrain read nodes #784
MicroSplat slows down performance #757FindRelatedMapMagic slows down performance #758Spline Stamp detail made Unity crash #760Objects Randomize node #761Error when no camera (or tagged objects) in scene #765"Not Assigned" display error fix (when graph is actually assigned) #767- Terrain layers removal #762
- Proper grass density for low-resolution terrains #788
Terrain holes output generator #768graph.GetGeneratorById #775Grass instancing crashes Unity #773- Switch pinned tiles to main in playmode? #774
- Error on generating with lock with NatureRenderer #769
Scatter along Spline node #770Objects Preview showed a bit incorrect height because margins were not taken into account #778Clearing terrain on node disconnect fix #771New Clear system to work with Clusters #777Checking render pipeline name when assigning preview shader #776All Spline nodes: fixed incorrect line length calculation when tangents and points form a single line #779Open generator codes with right click #772Property _Rect already exists in the property sheet with a different type: 3 #764Read objects with tag positions node #763Graph window resize issue fix #766- Stochastic heightmap import node #780
Spline/Scatter node should set spline direction for objects #781Move node - along object directions #782Spline Adjust node #787IL2CPP slow #789Gen around tag not working #790preserveTreePrototypeLayers #783- addresables for obj out #785
Pathfinding weld keypoints #791Grass does not work in URP for newly created MM objects (Exposed Scatter Mode value for grass output) #793Help link #792Implement new Unity's Grass Density #794Investigate a workaround for grass in build #795NullRef exception on disconnecting the node #796- Provide Height to BiomeSet #797
- Bugs #860
- Complete (to mark in description) #868
- New GUI #922
- Tutorials #955
- Switch all layers generators to non-layered #899
- Graph Validation function #893
- Mathematical nodes, and posiibility to assign to inlets instead Expose #866
- New things in Native #879
Comment node #835- Voronoi node documentation #823
- Functions revisit #963
- Brush update #966
- Cluster system - think of using two MapMagic objects #807
- Bring compatibilities to downladable section #808
- Telegram channel #809
- Make MapMagic Brush realtime tool #806
- would be nice to have groups to snap on the grid #846
- Explanation/tutorial/script on how to serialize chopped trees #855
MicroSplat fix: did not assigned terrain layers due to MS version change #810Copy-Paste of selected nodes with Ctrl-C Ctrl-V fixed #811Lock with relative height not working when MM object has an offset #812Lock not working when terrain and grass output prototypes don't match #813- Manual for endless spline #814
Grass density with newer Unity versions #815- The margins variable in the BlendLayer function in VsProMapsOut needs a -1 #818
Align To Ground and Position Jitter features support for grass #816Fixed Objects Mask node creates objects when mask is 0 from time to time #817Idea: provide into biome it's current biome mask #819Portals are copied wrong #836- New Node: spread/decay #820
New node: mask stamp #821- Idea: Serialize node's download link - if the graph will be missing the node it could be downloaded #822
Whittaker transitions not normalized #824- Trees are white in forward rendering #825
- MatrixAsset reads one pixel row from the start of the texture #826
Mesh grass not working #827- Crash with Spline Weld #829
- Tile with resolution 2048 apply speed is too slow #841
- Beach node documentation #847
- i have infinite terrain disabled buy it generates is it a bug #848
- Distort node #850
- New node, Splines: Polygon #859
Undo performance is very slow #832- Expose Align to ground #833
- MicroSplat applies masks flipped #828
- Improvement: When holding mouse over right-click menu display the full name of the node as a tooltip #830
- Matrix rotation node #837
- Matrix rotation 90, 180 and flip #838
- New Node: Softstep #840
- New node, Splines: Distort #856
- New node, Splines: Mask #857
- Factor for Terrain Normal Rotation. #883
- New Node, Splines: Dead end / intersection finder #884
- Think of converting all Matrix inputs/outputs to arrays (MatrixSets) #888
Resize node width #889- Interconnect max dist (or remove by dist node) #914
- New node: spline input, like Get By Tag for objects #915
- Grass node interpolation method expose #917
- Serialize graph scroll and zoom #918
- Unity Spline output: multi-output doesn't work #920
- Spline Weld #921
- microsplat 256 texture compatibility output node #974
- Apply Lightmap parameters to terrains #975
- New Node: Math #976
- New Node: Invert #978
- Merge: made Selector transition exposable #979
- SimpleForm refactoring #980
Fixed moving nested group along with parent group #839Preview DirectMatrixHolder matrices #804Megasplat error on layer add #802- Microsplat in MegaSplat shader mode compatibility #799
Splines package support #800Fixed trees becoming white on SRP #803Splines have offseted preview #801Non-uniform simple-form #798Duplicate scripts removed #842Terrain has only one texture channel in build fixed #843Error on generating draft-only tile fixed #845Class not found on exporting package fixed #844Fix Profiler error on right-click #851Fix generating performed when infinite mode off (but limited on) #982Fix color picker not opening in Unity 6.1 #983Scriping users request: onGenInstantiated action in Generator.Create to provide layers constructor #852Nullref when changing graph seed if graph has empty portal #986White trees shader in built-in pipeline #853Make MM generate tiles not only around one coordinate, but a list of coordinates #854Fixed serialization error when portal has not assigned enter #858- Some fix about something from Brian Parnell email #972
Fix Unity spline output offset #981Selector From, To and Transition values are now exposable #984Fixed Unity Spline output positioning for non-zero splines #985