#20: MapMagic 2
Status: To-do
Created by akaWraith Sep 30, 2019
GUI performance #89Selection frame line doesn't work with isometric #21Selection Frame fuck transparancy, tired of that #142No node add #145No node relink on node remove #146Error Texture Output with no layers #23When removing linked layer - error not present in dictionary (254 15.57) #24No re-generate on node remove? #26Convex/Concave/Both type for Cavity #27Nothing should be clicked under the Add button #28Scene isn't set dirty when adding node or drawing link #59Can create a loop using portals (unity crashes) #60Generators in group wobbling while dragging the group #66Draft performance drop when pinning second tile #98Nodes move in random directions when moving multiple nodes at once #411- Draw layers displays gray rect on Add button #412
- Preview color/gray type not saved #413
Gauge displays complete while height is applying (test resolution 2048) #105Objects count in preview is not displayed #170Objects preview background is black in native #171Terrain is constantly recalculating when using curve #174TexturesOutput: layer name should be = terrainlayer name #177When resizing group by the right edge it moves (mouse inside group) #179Grass output offset 1 pixel #181Grass Resolution per patch is not exposed in settings #190Add message box to graph inspector (not window) saying performance is lowering when graph is selected in inspector #191On layer rollout/rollap focus should be reset #227Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring. #231Object Output Regard Prefab scale doesn't work in 2019.3 #261Removing output - Clear doesn't work, error in some cases #268- MapMagic inspector TileSettings, TerrainSettings etc require special call on undo #141
Blend node background layer should have mode disabled #290Inlet Gen is not serialized #312Matrix Preview window controls are not active #313Remove snippets from build #314Exclude VSPro Object nodes from core version #296Unity curve node is not updating #298Right click menu doesn't work on Linux #299Camera position when MapMagic offseted #304Draw tiles when MapMagic is offseted (moved) #305Forest node issue #306Terrain update on re-used tiles #307Microsplat doesn't work when not containing all layers #308New progress system without stages #183Objects terrain preview object markers are occluded with terrain #172Objects preview disabling from terrain could not be re-enabled #173Draft is not generated/applied while main tile is applying #106DrawAfter doesn't work in graph #134Noise changes greatly after passing value 250 #137Layers are not displayed when dragging them #147UnityEngine.ExitGUIException on clicking layer selector in Textures Output #148Do not track change on layer expand/collapse and rename #149MapMagicObject replace IMapMagic with specific tile/data methods #150Disabled generator isnt showing gray #151Remove splines from simple graph (sic!) #282Duplicate generator isn't working #310Enabling MicroSplat per-channel UV scaling doesnt work #311Import node spikes on dowscale #316- High-resolution does not display header colors #321
Re-generated tiles blinking #323Errors on changing tile size #324Errors in the playmode #326Delayed Field #325Build on Android #328Shift-Space should open new window #329Expose of the Stamp node #330Instant generate could not be disabled #331Error on removed object asset #332Vegetation System trees growing on one tile only #333Objects are not switched when tile is switched to draft or disabled #334Export maps from Matrix Window with margins #347- Grid doesn't look good when using DPI factor 125 #336
Import RAW is 1 meter higher #337Doesn't replace pinned drafts with main tiles in playmode #340Doesn't destroy Texture2D on creating new ones #341OnGeneratedAll event is not called in playmode when there are some tiles in preview mode #342- Delayed Field with tab #343
Regard prefab scale #346Two outlets with same name in function #349- Do not disable objects (if main is ready) when switching to draft mode #350
- Should not be capturing when there is a hotcontrol #426
Objects are crawling up multiple nodes are selected and one is dragged #431Disable native code for x86 builds (maybe give a warning message when building android/x86 on build?) #420Dark skin right-click text is very bright #422Removes the terrain (in Main tiles) when camera goes away, however it should be kept if user wants to return #418When Drafts in Playmode disabled generates empty tiles anyways #419Locks on offseted MM object #421Fixed non-critical errors on build with pro skin #425Blend node Add/Remove button not visible #429Splines nodes outputs are improper type #442Objects Mask, Positions, Random icons missing #432Demo textures are too specular in demo #434Multiple node selection: when moving several nodes some crawl (depending on -1 or 1 position sign) #435When dragging value from 0 down - can't pass -1 in one drag #439Change field value when clicking somewhere else (but not change when value entered) #440Disable draft when preview enabled (or preview on draft) #444Preview not working when number of textures > 4 #446Add MinuteIsland Objects and Villages scenes to Objects module #459- Save terrain tile #496
Stamp node brush is now centered to object #351Rotation bug when using terrain normal fixed #352Expose Detail Resolution Per Patch #354Expose BaseMapResolution #355Duplicating nodes preserved gen guids #358Uncheck Infinite Generate still generates terrains in playmode #359Objects are no longer outputted if thay have their LOD changed #536Proper layer (multiinlet/multioutlet) Id assignment (on generator create and duplicate) #540- Fix Splines documentation on GitLab #546
Rename Tools assembly #547MicroSplat error when texture not assigned #362VSPro non-0 terrain height #364Clean up tutorial scenes lightsettings files #389Can't import RAW file #387VSPro grass green, blue, alpha channels not working #367VSPro removing the vegPack generated errors when there were Generators referencing it on the MM2 side. #368MicroSplat can destroyImmediate texture that is null #369Pressing "Clear" when removing output generator doesn't remove it #372Selector node values are not exposed #373Height interpolation Scale X doesn't work #378Tiles are not selected with frame if offset is more 10000 #380Esc should cancel tiles frame #381Creating and removing group doesnt close menu (new menu) #382Levels node - no way to inverse map #384- RTP compatibility #365
- Seams on corners when drafts disabled #360
- Generator Duplicate doesn't move under source #604
- Error on weld #652
Not removing NatureManifacture assets #674Rarefy GUI #675- Objects created with Spread are not removed on change #667
Grass not switching to VertexLit on already existing terrain #676First lock generate creates a huge platform #668- Update native #624
Check MM1 with latest unity versions #689Lock transition #691- Split node resets randomize #692
Constant graph added to brush #693- New MicroSplat version compatibility issue #687
Seed is not changing in editor #690They say that maximum number of textures in MicroSplat output is 16 #688Forest node uses other trees as seedlings #682- Take Terrain Normals reads out of bounds #683
Shader warning #684- Pinning multiple tiles one by one with MicroSplat makes Unity crash #696
VSProTile.cs class doesnt match file name #700Size value of Stamp node could not be exposed #701Only one MicroSplat biome work #713Clear results on disabling outputs (the way it's done on remove) #715Rename 'Template Graph' to 'Simple Graph' on MM graph creation #716Direct Matrices/Textures disconnect when zooming out #725Clamping whittaker inputs to 0-1 range #726Unnecessary assembles removed from compatibility asmdef list #727Feedback fixes on 210 #632Check multiple screen DPI #635- Terrains are flat when Draw Instanced enabled #634
- Import node error on large scale (src tex 1024) #677
Portals per type #678- Import node scale crash #679
Import node scaling issues fixed #685- Objects preview always shows relative+objects height. Confusing after the Floor. #680
- PreserveTreeLayer setting expose #686
MicroSplat out channel number doesn't work #681Whittaker demo scene #695- CoroutineManager.IsQueueEmpty is never empty #703
- Import node is not generating on build. Look Test/Bugs/ImportNodeBuild readme file #704
Whittaker isn't working on newly pinned tiles #705- Running into broken tiles during generation with no error messages. #707
- Running into thread failed on using terrain normals #706
- Change HDRP terrain material name #708
- Send Bundle project to Diegographicks and Milke123 #702
- Demo scenes: bring terrains to separate assets to allow cross-compatibility #718
Infinite loop protection fault on Whittaker sub-biome #719Combine splines node #722Create graph button sint working #728