#713: MapMagic 2 / General Bugz
Status: Completed

http://mm2.idea.informer.com/proj/?ia=136534

I have the issue that only the highest biome in stack shows textures when using microsplat output. Lower level biomes only render black textures.

The following steps reproduce the problem:

  • Create a new graph (biome1)

  • Add a constant node and a height node, connect both

  • Add microsplat output, assign material, make sure all texture slots appear

  • Create a second graph (biome2)

  • Add a constant node and a height node, connect both

  • Add microsplat output, assign same material, make sure all texture slots appear

  • Create biome graph

  • Add noise to blend biomes

  • Add selector

  • Add biome node

  • Assign biomes to node

  • Connect all

  • Expect: Blended textures from both biomes

  • Get: Textures from upper biome, bleck spaces where lower biome should be

I did create a small setup that illustrates this problem: http://www.filedropper.com/biomeissue

Best regards, D

Downloaded to OnlyOneMicroSplatBiome

Created by akaWraith Jun 2, 2021