http://mm2.idea.informer.com/proj/?ia=136534
I have the issue that only the highest biome in stack shows textures when using microsplat output. Lower level biomes only render black textures.
The following steps reproduce the problem:
Create a new graph (biome1)
Add a constant node and a height node, connect both
Add microsplat output, assign material, make sure all texture slots appear
Create a second graph (biome2)
Add a constant node and a height node, connect both
Add microsplat output, assign same material, make sure all texture slots appear
Create biome graph
Add noise to blend biomes
Add selector
Add biome node
Assign biomes to node
Connect all
Expect: Blended textures from both biomes
Get: Textures from upper biome, bleck spaces where lower biome should be
I did create a small setup that illustrates this problem: http://www.filedropper.com/biomeissue
Best regards, D
Downloaded to OnlyOneMicroSplatBiome