#332: MapMagic 2 / General Bugz
Status: Completed
  • create object output
  • switch to multiprefab
  • assign a temp prefab
  • delete it
  • re-generate
  • get error Thread failed: System.InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread at UnityEngine.Object.EnsureRunningOnMainThread () [0x0000d] in <cd36d1610edb49099a63e42167ecf462>:0 at UnityEngine.Object.GetInstanceID () [0x00001] in <cd36d1610edb49099a63e42167ecf462>:0 at UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) [0x00035] in <cd36d1610edb49099a63e42167ecf462>:0 at UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) [0x0001d] in <cd36d1610edb49099a63e42167ecf462>:0 at UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) [0x00001] in <cd36d1610edb49099a63e42167ecf462>:0 at MapMagic.Nodes.ObjectsGenerators.ObjectsOutput.GetPrototypes () [0x0000b] in C:\Unity\Project\Assets\MapMagic\Generators\Objects\Runtime\ObjectsOut.cs:155 at MapMagic.Nodes.ObjectsGenerators.ObjectsOutput.Finalize (MapMagic.Products.TileData data, MapMagic.Products.StopToken stop) [0x000af] in C:\Unity\Project\Assets\MapMagic\Generators\Objects\Runtime\ObjectsOut.cs:195 at MapMagic.Nodes.Graph.Finalize (MapMagic.Products.TileData data, MapMagic.Products.StopToken stop) [0x00088] in C:\Unity\Project\Assets\MapMagic\Nodes\Graph.cs:805
Created by akaWraith May 15, 2020