If anyone from 2021 LTS or earlier jumps into 2022 LTS with their mapgraph they'll notice their details (grass) will be non-existent unless you crank the density to an absurd level and even then it won't match the previous look. Digging into this thread we saw @TheSniperFan @protopop seemed to run into similar issues.
Anyways, we were able to make a quick fix that works for us (and hopefully anyone else!)
Go to terraintile.cs Add this code:
terrainData.SetDetailScatterMode(DetailScatterMode.InstanceCountMode);
At line 434 under
terrainData.size = (Vector3)mapMagic.tileSize;
Now the grass node should work as it was prior to the newer 2022 Detail default settings. Dennis was this something you were looking into addressing. Maybe you did already? Hope this helps!
Checked, there is such a setting in GrassOut Advanced properties. Still grass could not be applied extremely dense, but I don't know the way to make it denser even with Unity terrain
akaWraith, May 29, 2024