I tried. Same error (see attachment)
I tried. Same error: ```Thread failed: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at System.Collections.Generic.List
1[T].set_Capacity (System.Int32 value) [0x00021] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Collections.Generic.List1[T].EnsureCapacity (System.Int32 min) [0x00036] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Collections.Generic.List`1[T].AddWithResize (T item) [0x00007] in <307f99c6ca41457e88f875b482781fa7>:0 at Den.Tools.Splines.Line.CutSegmentsForWeld (Den.Tools.Splines.Line line2, System.Single threshold) [0x001f0] in <4896f80a4ea44ce6922361dc67b92151>:0Expand

foscoalma — 21/05/2024 17:06
Any other recommendation on it @Denis ? Or advice how to prevent it? Or am i doing something wrong? This is a real deal breaker for me now, so any help on it is much appreciated

Denis — 21/05/2024 20:02
To clarify: are you building dedicated server or headless client? Building it for Windows?
[20:02]
How many spline segments Weld Close node inside function recieve?
@DenisTo clarify: are you building dedicated server or headless client? Building it for Windows?

foscoalma — 21/05/2024 20:10
File > Build settings > Dedicated Server (Windows) .. I use 2021.3.32f1
@DenisHow many spline segments Weld Close node inside function recieve?

foscoalma — 21/05/2024 20:11
50 if I am right


Denis — 21/05/2024 20:12
I mean how many splines are there in scene? How dense is the spline network?

foscoalma — 21/05/2024 20:12
not much.. like 3 or 4 POIs are connected with 1-2 paths, within one Tile
[20:13]
tiles count is variable from 9 to 121 .. but this error shows up on generating 25th tile (edited)

### Denis — 21/05/2024 20:14
and it's dedicated server only, non-dedicated build works fine with the same tile?
### foscoalma — 21/05/2024 20:15
regular builds work fine with the same Graph. this happens only for Dedicated Server builds
- [20:16]
I noticed that one seed fails to generate even in regular build, with similar error:
I noticed that one seed fails to generate even in regular build, with similar error:
```Thread failed: System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at System.Collections.Generic.List1[T].set_Capacity (System.Int32 value) [0x00021] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Collections.Generic.List1[T].EnsureCapacity (System.Int32 min) [0x00036] in <307f99c6ca41457e88f875b482781fa7>:0
at System.Collections.Generic.List`1[T].AddWithResize (T item) [0x00007] in <307f99c6ca41457e88f875b482781fa7>:0
Expand
- [20:17]
but there were nothing like the "slowness" of dedicated server build
### Denis — 21/05/2024 20:26
oookay, what about editor? Does it give the same error on this tile and seed that build does?
### foscoalma — 21/05/2024 20:30
yes, from the regular build the error is the same (for the very specific seed).. But the Dedicated Server build produces this error for any seed, and gives slowness as a bonus (which I dont get at all)
### Denis — 21/05/2024 20:31
can you please send me the graph and the scene (with MM object only)?
- [20:31]
and provide some instruction on where to find this tile?
### foscoalma — 21/05/2024 20:31
yes, sure, can we take it to DM?
### Denis — 21/05/2024 20:32
of course!
Tried the scene, no generate infinite enabled, how can I reproduce the crash?
akaWraith, May 29, 2024