#859: MapMagic 2
Status: To-do
Hi Dennis,
I have some questions regarding your map magic assets to find out whether they could fulfill my requirements.
I am working on a project that generates the world based on OSM data polygons. Therefore all my streets, forests and different "areas" (like farmland etc.) are given by the osm data.
What I am looking for in your asset would be the following: (polygon areas = list of vector3 positions)
- Generating grass (and different foilage) on designated, pre-given polygon areas, whilst NOT generating on pre-given paths (with a given length).
- Generating rivers and lakes (all water bodies) for pre-given polygon areas.
- Generating paths (not necessarly streets, just paths), for pre-given list of Vector3.
- Generating different structures on designated areas (like a patch of bushes only on specific farm grounds)
The main question that all of these boil down to is how well your assets work when the areas and paths are pre-determined. Much of my use case really just needs sophisticated environment generation in pre-given areas.
Thanks for taking the time!
Greetings, Brian
Created by akaWraith Dec 23, 2024