#882: MapMagic 2 / New things in Native
Status: To-do

[NativeType(Header = "Editor/Src/Utility/EditorSerializationUtility.h")] public readonly struct ManagedReferenceMissingType : IEquatable<ManagedReferenceMissingType>, IComparable<ManagedReferenceMissingType> { [NativeName("assemblyName")] private readonly string m_AssemblyName;

[NativeName("className")] private readonly string m_ClassName;

[NativeName("namespaceName")] private readonly string m_NamespaceName;

[NativeName("referenceId")] private readonly long m_ReferenceId;

[NativeName("serializedData")] private readonly string m_SerializedData;

// // Summary: // Name of the Assembly where Unity expects to find the class. (Read Only) public string assemblyName => m_AssemblyName;

// // Summary: // Name of the class that is needed to instantiate the Managed Reference. (Read // Only) public string className => m_ClassName;

// // Summary: // Namespace where Unity expects to find the class. Namespaces are optional so this // might contain an empty string. (Read Only) public string namespaceName => m_NamespaceName;

// // Summary: // The Managed Reference ID. (Read Only) public long referenceId => m_ReferenceId;

Created by akaWraith Jan 6, 2025